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High-Concept

Garden Guardians is a 3D top-down hack-n-slash adventure. It features lush garden inviroments and meat enemies. Players Fight in 1 to 4 player coop to retake their kingdom from the meat menace.

Characters

  Princess Pumpkin

  Radish Knight

  Aubergine Assassin

  Potato Golem

Features

  • Hack-N-Slash Combat

  • Unique Playable Characters

  • 3 Enemy Types

  • Vegatable Weapons

  • Loaded with puns

About

Garden Guardians is the spiritual succesor to Guardians of Nogard. We wanted to keep the spririt and gameplay of the original, but take it to the next level. We wanted more puns, more in-depth combat, and a new look.

 

For a lot of the team including myself learning how to use unreal was another big goal with this game. Unreal was a lot to tackle, but once under the hood its power became evident. Every week that I have worked on this project I have learned something new. There is always stuff to be learning in Unreal.

 

From everything thing we learned its quite evident what we could have done differently to reduce stress and bugs later on in the project. Early on we were unsure of where to put functionality. Does it go in the component? The Actor? We made poor use of unreals event and timing systems, and we initially shied away from using unreals blueprint system. We also should have looked into streaming levels early on, but were just unaware of its importance. It was unclear how player controllers were supposed to be used in conjuction with actors. The list goes on, but we learned a whole lot. I would love the opportunity to work on another project taking forward all the things I learned.

Team

  • Thomas Ball - Designer

  • Olivia Bell - Lead Artist

  • Heather Dziewiontkoski - Animator, Environment Artist

  • Alex Fricke - Lead Designer, Gameplay Programmer

  • Reese Jones - Tech Lead

  • Nathan Kinnick - Producer, Designer, Gameplay Programmer

  • Ashley Lindsey - Character Artist, Character Modeler

  • David Procassini - Rigger, Animator

  • Luisa Rafidi - Character Artist, UI Artist

  • Shauny Sion Jang - Sound Designer

  • Jeffrey Kumley - Gameplay Programmer

  • Ryan Scott - Sound Designer

Contributions To The Game

  • Created scenario tools in Unreal Engine to allow designers to create gameplay.

  • Created and maintained coding standards and project hierarchy guide.

  • Maintained Unreal Wwise engine integration for rapid audio development.

  • Designed materials to create special effects: Water, Landscape and UI.

Download

The download for this game will be made available soon after 4/1/2016

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